Requirements
- Multiple development cycle experience with a focus on Online PVP & PVE game modes
- Strong understanding of:
- Match Flow & Gameplay Systems Testing
- Ensuring sessions progress as expected with no blockers to victory or failure conditions.
- Verifying objective flow, timers, and scoring systems function properly.
- Testing wave logic, round transitions, and escalation systems in different match types
Combat & AI Testing
- Verifying enemy and ally AI behavior, pathfinding, and combat response
- Ensuring enemy spawn logic aligns with intended difficulty curves and map layout.
- Validating host/client behavior, including replication of animations and stats.
- Testing ability usage, cooldown systems, and AI reactions to player actions.
Multiplayer Functionality Testing
- Testing drop-in/drop-out co-op functionality.
- Verifying objective sync and scoring across multiple players.
- Validating network stability and desync issues in online co-op.
- Identifying desyncs, lag, or matchmaking inconsistencies.
Map & Environmental Testing
- Verifying spawn zones, objective locations, and player access areas.
- Testing for collision issues, exploits, or pathing bugs
- Ensuring interactive objects behave as expected across gameplay variants.
- Verifying lighting, materials, and post-processing effects are consistent.
Performance & Stability Testing
- Identifying memory usage issues, framerate drops, and stability concerns under load.
- Testing game stability across multiple hardware targets (e.g., Xbox Series X|S, Xbox One, PC).
- Monitoring for audio/visual streaming issues, pop-ins, or sync problems.
- Experience writing test briefs, instructions, and playtest documentation.
- Ability to estimate testing scope and effort based on feature complexity.
- Familiarity with bug tracking and test planning tools (e.g., Jira, DevTrack, TestRail).
- Strong organization and documentation skills, with attention to reproducibility and clarity.
- Excellent communication skills, with comfort interfacing across QA, Dev, and Production teams.
- Willingness to learn proprietary tools and pipelines, and to adapt quickly to evolving content
Recommended
- Unreal Engine experience
- Jira, Confluence, Perforce and SharePoint experience
- Strong adaptable teaching skills (teaching to lots of different types of learners)
- Familiarity with the "Gears of War" series and multiplayer game modes