Description

  • Help come up with ideas, create visuals and flows, and build prototypes
  • Work with product managers, researchers, and engineers to design user-friendly features
  • Use tools like Figma (and possibly Unity) to create experiences that work with hand tracking, eye tracking, or 3D environments
  • Must have at least 2 years of design experience, a strong portfolio, and a passion for futuristic devices

Education

Any Gradute